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Reviewing Your Gameplay to Find Real Aim Problems

After a match you remember that a shot missed, but rarely why. A recording breaks a half-second fight into pieces: where your crosshair was, where it went, where it stopped and when you fired. After a few matches you usually find the same one or two mistakes again and again.

What and how to record

Many games have a built-in replay, and graphics drivers and operating systems usually include a screen recorder. Any of them works. What matters is a clear picture and a high enough frame rate to see the crosshair frame by frame when slowed down.

Four points in every fight

Slow each fight to quarter speed or step frame by frame and answer four questions in order. Do not start with "did it hit?". Look at the process first.

StageWhat to look atWarning signWhat to practise
1. Before the enemy appearsWhere the crosshair is and its heightOn the floor, the sky or far from the openingCrosshair placement
2. Moving to the targetStraight path or curvedUp first, then sideways, in an arcFlick path
3. Stopping on targetStopped, or slid past and pulled backOvershoot then correct, or stop shortFlick stopping, micro-adjust
4. FiringWhen you fired, and whether you were movingFiring before arriving, or while movingTiming, counter-strafing
Note only the most common problem. After ten fights, count how often each stage went wrong. The stage with the most problems is this week's practice. Do not try to fix all four at once.

Common findings and what to practise

These are the situations that come up most in reviews, and what they usually point to.

A simple review log

A few lines after each review are worth more than hours of footage with no notes. Here is the simplest format.

DateFights reviewedMost common problemThis week's focusCheck next time
Week 110Crosshair too low (6 times)Crosshair height onlyHeight problem fewer than 3 times?
Week 210Flick past and pull back (5 times)Stopping on flicksFewer pull-backs?

A week later, review ten fights the same way. If the problem clearly dropped, move to the next one. If nothing changed, the drill may be wrong or need more time.

Review mistakes to avoid

  1. Watching only the fights you lost. Won fights have problems too; the opponent was just slower. Watching only losses overstates some problems.
  2. Blaming luck or the network. Sometimes it really is lag, but if the same thing keeps happening, the cause is usually you.
  3. Forgetting what you saw. Without notes, the next review has nothing to compare against.
  4. Changing too much at once. Five problems found, five fixed at once, none fixed well.
Not every lost fight is an aim problem. Sometimes you lost because of bad positioning, being attacked by several players, or fighting when you should not have. Those are decisions and movement. Note them, but do not try to fix them with aim drills.

Questions

How often should I review?

Once a week is enough: 15 to 20 minutes, 5 to 10 fights. Reviewing more often compares before any change has had time to appear, which leads to wrong conclusions.

Which is more reliable, trainer scores or recordings?

They measure different things. Trainer scores show whether mouse control itself is improving; recordings show whether that control shows up in real matches. For reading scores, see How to read your stats.

Can I learn from strong players' recordings?

Yes, using the same four points: where their crosshair sat before the enemy appeared, how it moved, how it stopped and when they fired. Highlight reels alone teach very little.

Once a review shows the problem, practise the matching mode for a week. Not sure which? Start with the skill assessment.

Start the assessment