What crosshair placement means
Crosshair placement means keeping your crosshair, before you see anyone, on the spot where an enemy is most likely to appear and at their head height. When they show up, you need only a tiny correction, or none at all, before you shoot.
Compare two cases. In the first, you walk with your crosshair on the floor. An enemy steps out of a doorway, and you must lift the crosshair, flick sideways and only then fire. In the second, your crosshair already rests at head height on the edge of the door frame, and the enemy walks straight into it. In the second case your flick speed hardly matters.
| Habit | What you must do when the enemy appears | Result |
|---|---|---|
| Crosshair on floor or sky | Adjust up or down, then flick sideways | Slow; easy to be shot first |
| Head height, far from the opening | A long sideways flick | Depends on the flick; inconsistent |
| Head height, on the edge of the opening | Almost no movement | Fastest and most reliable |
Three basic rules
- Height: keep the crosshair where an enemy head will appear. On flat ground that height barely changes; on stairs, slopes and raised spots, adjust it.
- Edge: do not park the crosshair in the middle of a wall. Hold the edge an enemy would come out from. The first moment they appear at that edge is the best moment to shoot.
- Early: set the crosshair before you move towards a spot where someone might be, not after you arrive.
Clear angles one at a time
When an area has several hiding spots, do not try to see all of them at once. Face one at a time. Let your position decide which spot you see first: move out from one side gradually so that only a small new slice of view opens each step, and keep your crosshair on the edge that just opened. This is often called "slicing the pie".
The benefit is that you deal with one direction at a time, while the other player often has to watch several places you might appear from. Your crosshair is ready before theirs, so you get the first shot.
- Slice from a little farther from the corner. The angle changes more slowly and your crosshair keeps up with the edge more easily.
- Each time a new spot opens, the crosshair arrives first and your body follows.
- Do not keep checking spots you already cleared. Move your attention to the next one.
Crosshair placement while moving
Placement is not only for standing still. Walking, running and turning, your crosshair should stay at head height and point at the next place an enemy might appear. The most common bad habits are sweeping the crosshair across the floor during turns, or watching a minimap or route marker while the crosshair points at nothing dangerous.
A useful check is to keep asking yourself: "If someone appeared ahead right now, how far is my crosshair from them?" The answer should always be "close".
How to practise
- Walk an empty map. In a practice mode or a map without opponents, walk your usual routes slowly and stop at each corner to check that the crosshair is at head height and on the edge.
- Check your recordings. Record matches and pause just before each fight to see where your crosshair was. The farther it was from where the enemy appeared, the more the problem is placement, not flicking. See Reviewing your gameplay.
- One focus for a week. For a week, give each match a single goal: crosshair always at head height. Ignore everything else for now.
- Pair it with reaction work. Good placement brings enemies close to your crosshair, and then the contest is how fast you shoot once you see them. Reaction drills keep that response sharp.
Questions
Is crosshair placement the same as prediction?
Not quite. Placement is holding your crosshair in position and waiting. Prediction is using sound, timing and the other player's habits to judge where they will come from. Better prediction puts your placement in the right spot.
What if the enemy is crouching?
A small pull down is much faster than a long lift from the floor. So hold standing head height by default and pull down slightly for a crouched enemy.
Can an aim trainer teach crosshair placement?
Most aim trainers, including this one, train mouse control itself, such as flicking, tracking and reaction, without maps or movement. Placement is mostly learned in real games or practice maps; the trainer makes the shot after the crosshair arrives more reliable.
Placement brings enemies close to your crosshair; then it comes down to shooting as soon as you see them. Train that moment with Reaction time.
Open Reaction time