How Tracking Differs From Flicking
| Flick | Tracking | |
|---|---|---|
| Type of motion | One-off positioning: accelerate, stop | Continuous correction: keep following, keep fixing |
| When it ends | The moment the shot is away | As long as the target keeps moving, you cannot stop |
A flick is "landing on it", tracking is "hanging on it": the first trains deceleration timing, the second trains holding a constant speed for a long time.
Why Your Speed Keeps Surging and Dropping
In the Tracking mode on this site, the target spends most of its time moving in a straight line at constant speed, and every 0.4–1.5 seconds it makes a small turn of no more than 35°. Ideally your hand should: pan at a constant speed, and occasionally add one small correction.
Using your wrist to "chase" turns it into: nudge → overshoot the target → stop → nudge again. The crosshair speed becomes a sawtooth — faster than the target one moment, zero the next — and that is exactly what surging and dropping looks like.
If your crosshair keeps oscillating around the target, try using your forearm for larger movements and your wrist for small corrections. Your wrist can also help with sustained tracking; the balance depends on sensitivity, the target path and your habits. Screen speed does not translate into a fixed number of centimeters at your hand. Physical mouse travel also depends on DPI, in-game sensitivity, browser movement calibration and window size.
The Right Split: Arm Drives, Wrist Corrects
- Constant-speed follow (90% of the time): the forearm drives the whole hand in a steady pan at a fixed speed. The goal is "crosshair at the same speed as the target", not "catching up to the target".
- Small corrections (10% of the time): when the target turns, bounces, or you have built up some drift, use the wrist to add a correction of a few millimeters.
Tracking's default state is "always moving at a constant speed", not "stopped on the target" — sticking to it and then stopping your hand is a very common habit.
How to Train It in the Tracking Mode
Step One: Just Do Not Break Contact
Use easy or normal difficulty (1 target), 60 seconds per run. Your only job is not letting the crosshair leave the target: touching the edge is fine, drifting is fine, falling off is not. Put your attention on "how fast my hand is moving", not on "where the crosshair is".
Step Two: Then Chase Tightness
Only once you can hold contact for 10 seconds or more do you chase tightness, on hard difficulty (2 targets). Tight means "holding the hand steady", not "tensing up" — tensing makes the crosshair jitter at high frequency inside the target.
How to Judge It: Watch the Variance, Not the Accuracy
The accuracy figure in the tracking mode is a sampled version of your contact rate (once every 100ms), so it only tells you whether you are on the target or not. What you should read on the results screen is these three:
| Metric | What it is | How to read it |
|---|---|---|
| Contact rate | Share of time spent on the target | Below 70% means you keep dropping off — go back to step one |
| Longest contact streak | Longest uninterrupted stretch on target | Reflects steadiness better than contact rate: 3 seconds and 15 seconds are different tiers |
| Follow speed | Average crosshair speed while on target | Clearly above the target's speed means you are shaking back and forth inside it |
What you are really after is keeping the distance from the crosshair to the target center stable — not being very close at one instant, but having no big swings either way across the whole run. The site does not output that number directly, but it shows up in the two above: only when both climb together is it real progress.
Three Common Mistakes
| Mistake | How it shows up | How to fix it |
|---|---|---|
| Eyes on the crosshair | You react half a beat late when the target turns | Eyes on the target, crosshair in peripheral vision |
| Sensitivity too low | You have to lift the mouse halfway through, and lifting breaks contact | Check your cm/360 on the settings page |
| Chasing with the wrist | The crosshair swings back and forth around the target | Switch to a constant-speed forearm drive and use the wrist only for corrections |
One more word on the second one: tracking exposes sensitivity problems faster than anything else. If every other mode is fine and only tracking keeps forcing you to lift the mouse halfway, your cm/360 is probably too high.
Once it is stable, move on to Tracking + firing: the target has health, so you have to stay glued to it while shooting.
First do not break contact, then chase tightness. 60 seconds a run, and count only how many times you fell off.
Start training tracking